• DocumentCode
    3744991
  • Title

    Development of multilateral tele-control game using websocket and physics engine

  • Author

    Koki Kawase;Takanori Miyoshi;Kazuhiko Terashima

  • Author_Institution
    Department of Mechanical Engineering, Toyohashi Univarsity of Technology, Toyohashi City 441-8580, Japan
  • fYear
    2015
  • Firstpage
    265
  • Lastpage
    270
  • Abstract
    In this paper, development of the force sense sharing network game using the websocket and physics engine is described. In this game, a game player can put a force on a haptic device placed at a remote location, and measured force is added to a physics engine which operates force interference calculations. At the same time, the physics engine sends back the resultant position to the haptic device in order to present the force sense to the game player. The websocket is adopted in order to realize the fast real-time two-way communications, which involves multilateral tele-control, and connect to unspecified large number of clients in the Internet. It is confirmed in the experiment using the network emulator that the position and force information coincide between the server and the client under a communication delay environment, and system is stabilized in multilateral tele-control.
  • Keywords
    "Games","Force","Haptic interfaces","Engines","Servers","Delays"
  • Publisher
    ieee
  • Conference_Titel
    System Integration (SII), 2015 IEEE/SICE International Symposium on
  • Type

    conf

  • DOI
    10.1109/SII.2015.7404989
  • Filename
    7404989