DocumentCode :
3746536
Title :
Realtime shape-enhanced shading of large scale skinned meshes with fast normal updating
Author :
Chen Chen;Minghong Liao;Xing Gao;Juncong Lin
Author_Institution :
Software School, Xiamen University, Xiamen, Fujian, P.R. China
fYear :
2015
Firstpage :
990
Lastpage :
994
Abstract :
Shape exaggeration is highly expected in many applications such as cultural heritage, cartography, educational demos, game etc. Although there have been some research on shape-exaggerated shading, most of them are too slow for real-time applications when large scale meshes are involved. We notice the bottleneck is updating of surface normal. Based on this observation, we present a real-time shape-exaggerated shading method for large scale skinned meshes. The key component is a fast normal updating method tailored for skinned meshes. Experimental results show that our method can generate shading results that are comparable to existing methods in real-time.
Keywords :
"Shape","Lighting","Real-time systems","Jacobian matrices","Rendering (computer graphics)","Quaternions","Bones"
Publisher :
ieee
Conference_Titel :
Image and Signal Processing (CISP), 2015 8th International Congress on
Type :
conf
DOI :
10.1109/CISP.2015.7408023
Filename :
7408023
Link To Document :
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