DocumentCode
3746739
Title
Lessons on the design of gaming simulations for convergence and divergence in volatile innovation environments
Author
Jop van den Hoogen;Sebastiaan Meijer
Author_Institution
Faculty of Technology Policy and Management, Delft University of Technology, Jaffalaan 5, 2826 BX, THE NETHERLANDS
fYear
2015
Firstpage
1044
Lastpage
1055
Abstract
Gaming simulation allows innovation stakeholders to experiment with innovations in a shielded environment. The main contribution to innovation processes is not solely the provision of knowledge to stakeholders but also the manipulation of process volatility. Volatility is the speed and magnitude by which innovations, stakeholders and institutions change during the process, creating unpredictability and uncontrollability. This paper posits that a more even distribution of volatility over time is beneficial and that gaming simulation is able to contribute to this. The use of games allows innovation managers to front-load volatility beforehand or diminish it when it occurs. Crucial is that both effects demand from games qualitatively different design choices. This paper distills, from a multitude of gaming experiments in the U.K. and Dutch railroad sector, a set of design choices to consider. This enables game designers and innovation managers to improve the impact of gaming simulation on innovation processes.
Keywords
"Technological innovation","Games","Convergence","Stakeholders","Complexity theory","Adaptation models","Stability analysis"
Publisher
ieee
Conference_Titel
Winter Simulation Conference (WSC), 2015
Electronic_ISBN
1558-4305
Type
conf
DOI
10.1109/WSC.2015.7408232
Filename
7408232
Link To Document