DocumentCode :
3748589
Title :
Structured Indoor Modeling
Author :
Satoshi Ikehata;Hang Yang;Yasutaka Furukawa
Author_Institution :
Washington Univ. in St. Louis, St. Louis, MO, USA
fYear :
2015
Firstpage :
1323
Lastpage :
1331
Abstract :
This paper presents a novel 3D modeling framework that reconstructs an indoor scene as a structured model from panorama RGBD images. A scene geometry is represented as a graph, where nodes correspond to structural elements such as rooms, walls, and objects. The approach devises a structure grammar that defines how a scene graph can be manipulated. The grammar then drives a principled new reconstruction algorithm, where the grammar rules are sequentially applied to recover a structured model. The paper also proposes a new room segmentation algorithm and an offset-map reconstruction algorithm that are used in the framework and can enforce architectural shape priors far beyond existing state-of-the-art. The structured scene representation enables a variety of novel applications, ranging from indoor scene visualization, automated floorplan generation, Inverse-CAD, and more. We have tested our framework and algorithms on six synthetic and five real datasets with qualitative and quantitative evaluations. The source code and the data are available at the project website [15].
Keywords :
"Three-dimensional displays","Solid modeling","Grammar","Image reconstruction","Computational modeling","Geometry","Reconstruction algorithms"
Publisher :
ieee
Conference_Titel :
Computer Vision (ICCV), 2015 IEEE International Conference on
Electronic_ISBN :
2380-7504
Type :
conf
DOI :
10.1109/ICCV.2015.156
Filename :
7410513
Link To Document :
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