DocumentCode :
3748822
Title :
Photometric Stereo in a Scattering Medium
Author :
Zak Murez;Tali Treibitz;Ravi Ramamoorthi;David Kriegman
Author_Institution :
Univ. of California, San Diego, La Jolla, CA, USA
fYear :
2015
Firstpage :
3415
Lastpage :
3423
Abstract :
Photometric stereo is widely used for 3D reconstruction. However, its use in scattering media such as water, biological tissue and fog has been limited until now, because of forward scattered light from both the source and object, as well as light scattered back from the medium (backscatter). Here we make three contributions to address the key modes of light propagation, under the common single scattering assumption for dilute media. First, we show through extensive simulations that single-scattered light from a source can be approximated by a point light source with a single direction. This alleviates the need to handle light source blur explicitly. Next, we model the blur due to scattering of light from the object. We measure the object point-spread function and introduce a simple deconvolution method. Finally, we show how imaging fluorescence emission where available, eliminates the backscatter component and increases the signal-to-noise ratio. Experimental results in a water tank, with different concentrations of scattering media added, show that deconvolution produces higher-quality 3D reconstructions than previous techniques, and that when combined with fluorescence, can produce results similar to that in clear water even for highly turbid media.
Keywords :
"Backscatter","Scattering","Light sources","Cameras","Three-dimensional displays","Image reconstruction"
Publisher :
ieee
Conference_Titel :
Computer Vision (ICCV), 2015 IEEE International Conference on
Electronic_ISBN :
2380-7504
Type :
conf
DOI :
10.1109/ICCV.2015.390
Filename :
7410747
Link To Document :
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