• DocumentCode
    3748874
  • Title

    Example-Based Modeling of Facial Texture from Deficient Data

  • Author

    Arnaud Dessein;William A. P. Smith;Richard C. Wilson;Edwin R. Hancock

  • Author_Institution
    LaBRI, Univ. de Bordeaux, Bordeaux, France
  • fYear
    2015
  • Firstpage
    3898
  • Lastpage
    3906
  • Abstract
    We present an approach to modeling ear-to-ear, high-quality texture from one or more partial views of a face with possibly poor resolution and noise. Our approach is example-based in that we reconstruct texture with patches from a database composed of previously seen faces. A 3D morphable model is used to establish shape correspondence between the observed data across views and training faces. The database is built on the mesh surface by segmenting it into uniform overlapping patches. Texture patches are selected by belief propagation so as to be consistent with neighbors and with observations in an appropriate image formation model. We also develop a variant that is insensitive to light and camera parameters, and incorporate soft symmetry constraints. We obtain textures of higher quality for degraded views as small as 10 pixels wide, than a standard model fitted to non-degraded data. We further show applications to super-resolution where we substantially improve quality compared to a state-of-the-art algorithm, and to texture completion where we fill in missing regions and remove facial clutter in a photorealistic manner.
  • Keywords
    "Face","Three-dimensional displays","Solid modeling","Image resolution","Data models","Shape","Databases"
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision (ICCV), 2015 IEEE International Conference on
  • Electronic_ISBN
    2380-7504
  • Type

    conf

  • DOI
    10.1109/ICCV.2015.444
  • Filename
    7410801