DocumentCode
3750425
Title
QoE assessment of operability and fairness for soft objects in networked real-time game with haptic sense
Author
Mya Sithu;Yutaka Ishibashi;Pingguo Huang;Norishige Fukushima
Author_Institution
Graduate School of Engineering, Nagoya Institute of Technology, Nagoya 466-8555, Japan
fYear
2015
Firstpage
570
Lastpage
574
Abstract
In this paper, we carry out QoE (Quality of Experience) assessment of operability of haptic interface device for each player and fairness between players for soft objects in a networked real-time game. We handle a balloon bursting game in which two players burst balloons (i.e., soft objects) in a 3D virtual space by using haptic interface devices. Assessment results show that the operability depends on the network delay, and the fairness is mainly dependent on the difference in network delay between the players´ terminals.
Keywords
"Delays","Games","Haptic interfaces","Three-dimensional displays","Force","Standards","Real-time systems"
Publisher
ieee
Conference_Titel
Communications (APCC), 2015 21st Asia-Pacific Conference on
Type
conf
DOI
10.1109/APCC.2015.7412576
Filename
7412576
Link To Document