• DocumentCode
    3751202
  • Title

    User experiences in three approaches to a visit to a 3D Labyrinthe of Versailles

  • Author

    Copper Frances Giloth;Jonathan Tanant

  • Author_Institution
    Department of Art, University of Massachusetts, Amherst, USA
  • Volume
    1
  • fYear
    2015
  • Firstpage
    403
  • Lastpage
    404
  • Abstract
    We have completed a prototype app on our way to a fully 3D historically accurate virtual reality reconstruction of the lost Labyrinthe of Versailles. This app currently supports a variety of devices including desktop/laptop computers for the “stationary” experience, GPS- and gyroscopic-enabled iOS and Android smartphones and tablets for the “augmented reality” experience when in the gardens of Versailles, and the Oculus Rift headset for the “immersive” experience. Each device/experience places different demands on the user interface. We discuss here the pros, cons, and challenges of each.
  • Keywords
    "Headphones","Ethics","Smart phones","Games","Three-dimensional displays","Virtual reality","Androids"
  • Publisher
    ieee
  • Conference_Titel
    Digital Heritage, 2015
  • Print_ISBN
    978-1-5090-0254-2
  • Type

    conf

  • DOI
    10.1109/DigitalHeritage.2015.7413914
  • Filename
    7413914