DocumentCode :
3751202
Title :
User experiences in three approaches to a visit to a 3D Labyrinthe of Versailles
Author :
Copper Frances Giloth;Jonathan Tanant
Author_Institution :
Department of Art, University of Massachusetts, Amherst, USA
Volume :
1
fYear :
2015
Firstpage :
403
Lastpage :
404
Abstract :
We have completed a prototype app on our way to a fully 3D historically accurate virtual reality reconstruction of the lost Labyrinthe of Versailles. This app currently supports a variety of devices including desktop/laptop computers for the “stationary” experience, GPS- and gyroscopic-enabled iOS and Android smartphones and tablets for the “augmented reality” experience when in the gardens of Versailles, and the Oculus Rift headset for the “immersive” experience. Each device/experience places different demands on the user interface. We discuss here the pros, cons, and challenges of each.
Keywords :
"Headphones","Ethics","Smart phones","Games","Three-dimensional displays","Virtual reality","Androids"
Publisher :
ieee
Conference_Titel :
Digital Heritage, 2015
Print_ISBN :
978-1-5090-0254-2
Type :
conf
DOI :
10.1109/DigitalHeritage.2015.7413914
Filename :
7413914
Link To Document :
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