Title :
Using a gaming software for historical road and path research
Author :
Willem F. Vletter;James H. Wesolowski
Author_Institution :
Vienna Institute of Archaeological Science, University of Vienna, Austria
Abstract :
In this paper we present the potential of Unity, a widely available video game engine, for historical roads research. This case study makes use of roads and paths extracted from Airborne Laser Scan (ALS) data of the Leitha hills in Austria, together with a Digital Terain Model (DTM) based on the same ALS data. Adding a time component creates a 4-D model.
Keywords :
"Roads","Games","Engines","Data models","Data mining","Atmospheric modeling","Solid modeling"
Conference_Titel :
Digital Heritage, 2015
Print_ISBN :
978-1-5090-0254-2
DOI :
10.1109/DigitalHeritage.2015.7413915