DocumentCode :
3751203
Title :
Using a gaming software for historical road and path research
Author :
Willem F. Vletter;James H. Wesolowski
Author_Institution :
Vienna Institute of Archaeological Science, University of Vienna, Austria
Volume :
1
fYear :
2015
Firstpage :
405
Lastpage :
406
Abstract :
In this paper we present the potential of Unity, a widely available video game engine, for historical roads research. This case study makes use of roads and paths extracted from Airborne Laser Scan (ALS) data of the Leitha hills in Austria, together with a Digital Terain Model (DTM) based on the same ALS data. Adding a time component creates a 4-D model.
Keywords :
"Roads","Games","Engines","Data models","Data mining","Atmospheric modeling","Solid modeling"
Publisher :
ieee
Conference_Titel :
Digital Heritage, 2015
Print_ISBN :
978-1-5090-0254-2
Type :
conf
DOI :
10.1109/DigitalHeritage.2015.7413915
Filename :
7413915
Link To Document :
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