Title :
Serious videogames for heritage´s appropriation
Author :
Mar?a Isabel Vidal Caicedo;Marta Cecilia Camacho Ojeda;Pablo David Burbano Ceron;Hector Felipe Munoz;V?ctor Hugo Agredo Echavarria
Author_Institution :
Institucion Universitaria Colegio Mayor del Cauca, Popayan, Colombia
Abstract :
Videogames and Serious games share technology and the goal enjoinment, however it uses are different. Serious games, besides entertain also have another goal, which is to communicate, educate, sell or train. In this article we present a videogame to reveal and promote heritages appropriation. Serious videogames are an invaluable tool to spread culture. It cannot be denied the videogame´s potential that allow player revive historic times, govern empires, participate of past wars of time travel. In this article we explore gaming as an instrument to support learning in non-formal context and the heritage´s appropriation of the city of Popayan.
Keywords :
"Games","Cities and towns","Cultural differences","History","Education","Global communication","Planning"
Conference_Titel :
Chilean Computer Science Society (SCCC), 2015 34th International Conference of the
DOI :
10.1109/SCCC.2015.7416589