• DocumentCode
    3752805
  • Title

    Serious videogames for heritage´s appropriation

  • Author

    Mar?a Isabel Vidal Caicedo;Marta Cecilia Camacho Ojeda;Pablo David Burbano Ceron;Hector Felipe Munoz;V?ctor Hugo Agredo Echavarria

  • Author_Institution
    Institucion Universitaria Colegio Mayor del Cauca, Popayan, Colombia
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    Videogames and Serious games share technology and the goal enjoinment, however it uses are different. Serious games, besides entertain also have another goal, which is to communicate, educate, sell or train. In this article we present a videogame to reveal and promote heritages appropriation. Serious videogames are an invaluable tool to spread culture. It cannot be denied the videogame´s potential that allow player revive historic times, govern empires, participate of past wars of time travel. In this article we explore gaming as an instrument to support learning in non-formal context and the heritage´s appropriation of the city of Popayan.
  • Keywords
    "Games","Cities and towns","Cultural differences","History","Education","Global communication","Planning"
  • Publisher
    ieee
  • Conference_Titel
    Chilean Computer Science Society (SCCC), 2015 34th International Conference of the
  • Type

    conf

  • DOI
    10.1109/SCCC.2015.7416589
  • Filename
    7416589