DocumentCode :
3754829
Title :
Sparsely extracting stored movements to construct interfaces for humanoid end-effector control
Author :
Yuka Ariki;Tetsunari Inamura;Shiro Ikeda;Jun Morimoto
Author_Institution :
Dept. of Science and Engineering, Ritsumeikan University, 1-1-1 Kusatsu NoziHigashi, Shiga, Japan
fYear :
2015
Firstpage :
1816
Lastpage :
1821
Abstract :
This paper proposes a robot interface design method by which we can control humanoid end-effector movements with such a low-dimensional input device as a gamepad. In our proposed method, first, the numbers of movement trajectories to accomplish different tasks are generated using a simulated robot model and stored in a database. Second, a human user demonstrates the current task-related behavior. Third, the corresponding stored movements for the demonstrated human behavior are sparsely extracted by a sparse coding method. Finally, the sparsely extracted movement bases are linearly combined to generate a novel movement to accomplish a new target task where the linear weight parameters are modulated by the gamepad. We easily generated such complicated hand movements as spiral motions on a small humanoid robot with our proposed interface.
Keywords :
"Spirals","Trajectory","Humanoid robots","Databases","Encoding","Design methodology"
Publisher :
ieee
Conference_Titel :
Robotics and Biomimetics (ROBIO), 2015 IEEE International Conference on
Type :
conf
DOI :
10.1109/ROBIO.2015.7419036
Filename :
7419036
Link To Document :
بازگشت