• DocumentCode
    3755012
  • Title

    Amphiboly of Digital Heritage

  • Author

    Marc Aurel Schnabel;Serdar Aydin

  • Author_Institution
    School of Architecture, Victoria University of Wellington, New Zealand
  • Volume
    2
  • fYear
    2015
  • Firstpage
    619
  • Lastpage
    622
  • Abstract
    Digital Heritage is twofold in nature. There is rigid and actual heritage value as well as the freedom of digitality. Fusing the two adds a new layer to the authenticity issue prevalent in heritage studies. Within the context of our research of Kashgar, we confront three sub-layers to discuss authenticity. They are dichotomies between self-other (identity), topophilia-topophobia (place) and unilateral-plural perceptions (time). Our research interrogates these in relation to the people of Kashgar via digital applications. The approach taken is led by a Research through Design (RtD) approach which focuses on immediate user experiences through game design methods. The game is to produce feedback and data for understanding how creative digital media applications can enforce contestation for a plural and rich outcome instead of unilateral which contemporary digital media applications prevalently fall victim of.
  • Keywords
    Games
  • Publisher
    ieee
  • Conference_Titel
    Digital Heritage, 2015
  • Print_ISBN
    978-1-5090-0254-2
  • Type

    conf

  • DOI
    10.1109/DigitalHeritage.2015.7419582
  • Filename
    7419582