DocumentCode :
3755012
Title :
Amphiboly of Digital Heritage
Author :
Marc Aurel Schnabel;Serdar Aydin
Author_Institution :
School of Architecture, Victoria University of Wellington, New Zealand
Volume :
2
fYear :
2015
Firstpage :
619
Lastpage :
622
Abstract :
Digital Heritage is twofold in nature. There is rigid and actual heritage value as well as the freedom of digitality. Fusing the two adds a new layer to the authenticity issue prevalent in heritage studies. Within the context of our research of Kashgar, we confront three sub-layers to discuss authenticity. They are dichotomies between self-other (identity), topophilia-topophobia (place) and unilateral-plural perceptions (time). Our research interrogates these in relation to the people of Kashgar via digital applications. The approach taken is led by a Research through Design (RtD) approach which focuses on immediate user experiences through game design methods. The game is to produce feedback and data for understanding how creative digital media applications can enforce contestation for a plural and rich outcome instead of unilateral which contemporary digital media applications prevalently fall victim of.
Keywords :
Games
Publisher :
ieee
Conference_Titel :
Digital Heritage, 2015
Print_ISBN :
978-1-5090-0254-2
Type :
conf
DOI :
10.1109/DigitalHeritage.2015.7419582
Filename :
7419582
Link To Document :
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