• DocumentCode
    3757462
  • Title

    Acceleration of Othello Computer Game Using an FPGA Tablet

  • Author

    Tomoya Sato;Tetsu Narumi

  • Author_Institution
    Univ. of Electro-Commun., Chofu, Japan
  • fYear
    2015
  • Firstpage
    581
  • Lastpage
    584
  • Abstract
    In this research, we accelerate the AI (Artificial Intelligence) portion of the Othello computer game using an FPGA (Field Programmable Gate Arrays). In computer-based board games such as Go and Othello, the calculation time for the AI part increases according to the number of states of a game and the level of look-ahead. We propose the use of an FPGA tablet running Android OS to accelerate these games. Generally, the CPUs in mobile devices are relatively slow, and a dedicated circuit with an FPGA can easily overtake. Using the FPGA allows us to reconfigure the circuit for different applications while the operating system is running. We achieve 2.5 times acceleration compared with a CPU by developing a pattern matching circuit.
  • Keywords
    "Field programmable gate arrays","Games","Acceleration","Artificial intelligence","Logic circuits","Androids","Humanoid robots"
  • Publisher
    ieee
  • Conference_Titel
    Computing and Networking (CANDAR), 2015 Third International Symposium on
  • Electronic_ISBN
    2379-1896
  • Type

    conf

  • DOI
    10.1109/CANDAR.2015.69
  • Filename
    7425437