DocumentCode
3758779
Title
Methods for generating three-dimensional cloth wrinkle based on wrinkle baseline
Author
Mi Jing;Bing He;Yue Lv
Author_Institution
State Key Lab of Virtual Reality Technology and Systems Beihang University, Xueyuan Road No. 37, Haidian District, Beijing City, China
fYear
2015
Firstpage
695
Lastpage
699
Abstract
In the process of clothing simulation, visual authenticity of simulating effect has always been a criterion to measure the value of clothing simulation. In real life, wrinkle may occur to flexible clothing due to the interaction of forces, and are the major details of clothing fabrics that cannot be ignored. Hence, generating of wrinkles can intensify visual authenticity of clothing simulation and simulation of wrinkles has become an integral part for achieving authentic simulation of flexible clothing. This Paper has further studied on the methods for generating three-dimensional (3D) wrinkles. We proposed a new method for generating 3D wrinkles based on wrinkle baseline. The first step is to generate 3D wrinkle surface by convolution surface structuring method. Then generate finally clothing wrinkle by mapped the vertex in wrinkle area onto convolution surface. At last, adjusted section shape of the 3D wrinkles generated, so as to improve visual authenticity of clothing wrinkles.
Keywords
"Decision support systems","Convolution","Shape"
Publisher
ieee
Conference_Titel
Advanced Information Technology, Electronic and Automation Control Conference (IAEAC), 2015 IEEE
Print_ISBN
978-1-4799-1979-6
Type
conf
DOI
10.1109/IAEAC.2015.7428644
Filename
7428644
Link To Document