DocumentCode :
3763513
Title :
FIT: Identity theft education: Study of text-based versus game-based learning
Author :
Susan Helser
Author_Institution :
Electrical and Computer Engineering, Iowa State University, Ames, United States
fYear :
2015
Firstpage :
1
Lastpage :
4
Abstract :
Identity theft is an insidious crime that disrupts the lives of individuals and society across the globe. The focus of this paper is to present research results that examines two different methods to address identity theft education at the college level. One strategy is a traditional text-based model while the other is a new game-based approach. A comparison of the results of the study reveals that students who received information via the game-based module performed better on the post education survey than their counterparts who drew the text-based track; In addition, those who received the game-based direction remained in the educational unit longer and enjoyed the experience more.
Keywords :
"Education","Games","Software","Medical services","Sociology","Statistics","Computers"
Publisher :
ieee
Conference_Titel :
Technology and Society (ISTAS), 2015 IEEE International Symposium on
Electronic_ISBN :
2158-3412
Type :
conf
DOI :
10.1109/ISTAS.2015.7439437
Filename :
7439437
Link To Document :
بازگشت