DocumentCode :
3764130
Title :
Network Adaptive Textured Mesh Generation for Collaborative 3D Tele-Immersion
Author :
Kevin Desai;Kanchan Bahirat;Suraj Raghuraman;Balakrishnan Prabhakaran
Author_Institution :
Dept. of Comput. Sci., Univ. of Texas at Dallas, Richardson, TX, USA
fYear :
2015
Firstpage :
107
Lastpage :
112
Abstract :
3D Tele-Immersion (3DTI) has emerged as an efficient environment for virtual interactions and collaborations in a variety of fields like rehabilitation, education, gaming, etc. In 3DTI, geographically distributed users are captured using multiple cameras and immersed in a single virtual environment. The quality of experience depends on the available network bandwidth, quality of the 3D model generated and the time taken for rendering. In a collaborative environment, achieving high quality, high frame rate rendering by transmitting data to multiple sites having different bandwidth is challenging. In this paper we introduce a network adaptive textured mesh generation scheme to transmit varying quality data based on the available bandwidth. To reduce the volume of information transmitted, a visual quality based vertex selection approach is used to generate a sparse representation of the user. This sparse representation is then transmitted to the receiver side where a sweep-line based technique is used to generate a 3D mesh of the user. High visual quality is maintained by transmitting a high resolution texture image compressed using a lossy compression algorithm. In our studies users were unable to notice visual quality variations of the rendered 3D model even at 90% compression.
Keywords :
"Three-dimensional displays","Visualization","Image coding","Bandwidth","Adaptive systems","Rendering (computer graphics)","Shape"
Publisher :
ieee
Conference_Titel :
Multimedia (ISM), 2015 IEEE International Symposium on
Type :
conf
DOI :
10.1109/ISM.2015.111
Filename :
7442307
Link To Document :
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