DocumentCode
3767352
Title
Automatic Human Animation for Non-Humanoid 3D Characters
Author
Ju Shen;Jianjun Yang
Author_Institution
Dept. of Comput. Sci., Univ. of Dayton, Dayton, OH, USA
fYear
2015
Firstpage
220
Lastpage
221
Abstract
In this paper, we propose a system, that automatically transfers human body motion captured from an ordinary video camera to an unknown 3D character mesh. In our system, no manual intervention is required for specifying the internal skeletal structure or defining how the mesh surfaces deform. A sparse graph is generated from the input polygons based on their connectivity and geometric distributions. To estimate articulated body parts in the video, a progressive particle filter is used for identifying correspondences. We anticipate our proposed system can bring animation to a new audience with a more intuitive user interface.
Keywords
"Three-dimensional displays","Animation","Tracking","Skeleton","Cameras","Computer graphics"
Publisher
ieee
Conference_Titel
Computer-Aided Design and Computer Graphics (CAD/Graphics), 2015 14th International Conference on
Type
conf
DOI
10.1109/CADGRAPHICS.2015.31
Filename
7450426
Link To Document