• DocumentCode
    3767352
  • Title

    Automatic Human Animation for Non-Humanoid 3D Characters

  • Author

    Ju Shen;Jianjun Yang

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Dayton, Dayton, OH, USA
  • fYear
    2015
  • Firstpage
    220
  • Lastpage
    221
  • Abstract
    In this paper, we propose a system, that automatically transfers human body motion captured from an ordinary video camera to an unknown 3D character mesh. In our system, no manual intervention is required for specifying the internal skeletal structure or defining how the mesh surfaces deform. A sparse graph is generated from the input polygons based on their connectivity and geometric distributions. To estimate articulated body parts in the video, a progressive particle filter is used for identifying correspondences. We anticipate our proposed system can bring animation to a new audience with a more intuitive user interface.
  • Keywords
    "Three-dimensional displays","Animation","Tracking","Skeleton","Cameras","Computer graphics"
  • Publisher
    ieee
  • Conference_Titel
    Computer-Aided Design and Computer Graphics (CAD/Graphics), 2015 14th International Conference on
  • Type

    conf

  • DOI
    10.1109/CADGRAPHICS.2015.31
  • Filename
    7450426