DocumentCode
3767691
Title
In the development of any educational game the educational and entertainment values it provides should be balanced
fYear
2015
Firstpage
1
Lastpage
1
Abstract
In the development of any educational game the educational and entertainment values it provides should be balanced. In this contribution we propose that the adaptation rules in Adaptive Educational Games are based on both the player profile, to motivate the student in the use of the tool, and the learning style, to help determine the best teaching/learning method to use and what learning objects and services that best suit the learning process for each particular student are.
Publisher
ieee
Conference_Titel
Computers in Education (SIIE), 2015 International Symposium on
Type
conf
DOI
10.1109/SIIE.2015.7451704
Filename
7451704
Link To Document