• DocumentCode
    3767691
  • Title

    In the development of any educational game the educational and entertainment values it provides should be balanced

  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    1
  • Abstract
    In the development of any educational game the educational and entertainment values it provides should be balanced. In this contribution we propose that the adaptation rules in Adaptive Educational Games are based on both the player profile, to motivate the student in the use of the tool, and the learning style, to help determine the best teaching/learning method to use and what learning objects and services that best suit the learning process for each particular student are.
  • Publisher
    ieee
  • Conference_Titel
    Computers in Education (SIIE), 2015 International Symposium on
  • Type

    conf

  • DOI
    10.1109/SIIE.2015.7451704
  • Filename
    7451704