DocumentCode :
3770656
Title :
A simulation model for virtual manufacturing environments for serious games
Author :
Heiko Duin;Manuel Oliveira;Ali Saffarpour
Author_Institution :
BIBA, Hochschulring 20, D-28359 Bremen, Germany
fYear :
2007
fDate :
6/1/2007 12:00:00 AM
Firstpage :
1
Lastpage :
8
Abstract :
The objective of a serious game is to impart some knowledge and experience for a specific subject, whilst leveraging the “fun” factor of games thereby ensuring user engagement. The European project PRIME develops such a game where the subject is “strategic decision making in global manufacturing”. PRIME is a multi-user online serious game that allows the players to manage a business company that may be involved in some or all phases of a product lifecycle within the context of a global market. This paper describes the simulation model that drives the PRIME serious game. The simulation model is responsible to provide a believable virtual business environment in which the player´s business companies can interact with each other and the virtual business environment.
Keywords :
"Games","Clocks","Logistics","Maintenance engineering","Electric breakdown","Delays"
Publisher :
ieee
Conference_Titel :
Technology Management Conference (ICE), 2007 IEEE International
Print_ISBN :
978-1-5090-0600-7
Type :
conf
Filename :
7458671
Link To Document :
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