• DocumentCode
    3770656
  • Title

    A simulation model for virtual manufacturing environments for serious games

  • Author

    Heiko Duin;Manuel Oliveira;Ali Saffarpour

  • Author_Institution
    BIBA, Hochschulring 20, D-28359 Bremen, Germany
  • fYear
    2007
  • fDate
    6/1/2007 12:00:00 AM
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    The objective of a serious game is to impart some knowledge and experience for a specific subject, whilst leveraging the “fun” factor of games thereby ensuring user engagement. The European project PRIME develops such a game where the subject is “strategic decision making in global manufacturing”. PRIME is a multi-user online serious game that allows the players to manage a business company that may be involved in some or all phases of a product lifecycle within the context of a global market. This paper describes the simulation model that drives the PRIME serious game. The simulation model is responsible to provide a believable virtual business environment in which the player´s business companies can interact with each other and the virtual business environment.
  • Keywords
    "Games","Clocks","Logistics","Maintenance engineering","Electric breakdown","Delays"
  • Publisher
    ieee
  • Conference_Titel
    Technology Management Conference (ICE), 2007 IEEE International
  • Print_ISBN
    978-1-5090-0600-7
  • Type

    conf

  • Filename
    7458671