• DocumentCode
    3773523
  • Title

    Real-Time Artistic Silhouettes Rendering for 3D Models

  • Author

    Dongliang Chen;Yue Zhang;Huimin Liu;Pin Xu

  • Author_Institution
    Inf. Eng. Sch., Commun. Univ. of China, Beijing, China
  • Volume
    1
  • fYear
    2015
  • Firstpage
    494
  • Lastpage
    498
  • Abstract
    In line drawings, the line thickness is an important element for artists to depict shape and express emotion. In this paper, we proposed an approach for the real-time rendering of artistic silhouette outlines, based on the inherent aesthetic law of line thickness. We adopted the triangle shell technique as the basis of our silhouette outlines rendering method. By shifting the vertex of the back-facing mesh along its vertex normal under the aesthetic law, we recovered the variation of line thickness that artists often use when creating line drawings, and obtained aesthetically pleasing rendering results. Our method is implemented on GPU, and is suitable for real-time applications such as 3D games.
  • Keywords
    "Rendering (computer graphics)","Real-time systems","Three-dimensional displays","Graphics processing units","Solid modeling","Shape","Surface treatment"
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Design (ISCID), 2015 8th International Symposium on
  • Print_ISBN
    978-1-4673-9586-1
  • Type

    conf

  • DOI
    10.1109/ISCID.2015.201
  • Filename
    7469001