Title :
Xbox 360 system architecture
Author :
Jeff Andrews;Nick Baker
Author_Institution :
Xbox Semiconductor Technology Group, Singapore
Abstract :
This article consists of a collection of slides from the author´s conference presentation on the Xbox 360 system architecture. Some of the specific topics discussed include: hardware specifications; system architecture and design choices; and the system programming environment.
Keywords :
"Graphics processing units","Universal Serial Bus","Hardware","DVD","Streaming media","Systems architecture","Programming environments","Games"
Conference_Titel :
Hot Chips XVII Symposium (HCS), 2005 IEEE
DOI :
10.1109/HOTCHIPS.2005.7476605