• DocumentCode
    3774763
  • Title

    The BREAK|THROUGH Game: A new way to learn innovation practices

  • Author

    Myrna Flores;Noel Leon;Humberto Aguayo

  • Author_Institution
    CEMEX Research Group AG, Processes and IT, Switzerland
  • fYear
    2010
  • fDate
    6/1/2010 12:00:00 AM
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    This paper will highlight the results of a collaborative research project carried out by CEMEX Research Group and the Instituto Tecnologico and Studios Superiores de Monterrey (ITESM) to develop a new game to share and diffuse Innovation best practices to CEMEX employees. In fact, during the last years there has been a growing interest to learn how the innovation process can be optimized by teaching innovation best practices to CEMEX employees in a different way rather from the usual on-site trainings or virtual courses. As a consequence, taking advantage of the INNOVATEC program from ITESM where researchers and students from this academic institution collaborate with companies to develop new products, a joint project was realized during one year by three professors, four students from different backgrounds together with a team in CEMEX. As a result, a prototype, both paper based and software, for the Breakthrough Game was developed and tested. For its development, the CEMEX LEAD framework to manage collaborative research projects was applied.
  • Keywords
    "Games","Lead","Decision making"
  • Publisher
    ieee
  • Conference_Titel
    Technology Management Conference (ICE), 2010 IEEE International
  • Print_ISBN
    978-1-62748-686-6
  • Type

    conf

  • DOI
    10.1109/ICE.2010.7477032
  • Filename
    7477032