DocumentCode
3774763
Title
The BREAK|THROUGH Game: A new way to learn innovation practices
Author
Myrna Flores;Noel Leon;Humberto Aguayo
Author_Institution
CEMEX Research Group AG, Processes and IT, Switzerland
fYear
2010
fDate
6/1/2010 12:00:00 AM
Firstpage
1
Lastpage
8
Abstract
This paper will highlight the results of a collaborative research project carried out by CEMEX Research Group and the Instituto Tecnologico and Studios Superiores de Monterrey (ITESM) to develop a new game to share and diffuse Innovation best practices to CEMEX employees. In fact, during the last years there has been a growing interest to learn how the innovation process can be optimized by teaching innovation best practices to CEMEX employees in a different way rather from the usual on-site trainings or virtual courses. As a consequence, taking advantage of the INNOVATEC program from ITESM where researchers and students from this academic institution collaborate with companies to develop new products, a joint project was realized during one year by three professors, four students from different backgrounds together with a team in CEMEX. As a result, a prototype, both paper based and software, for the Breakthrough Game was developed and tested. For its development, the CEMEX LEAD framework to manage collaborative research projects was applied.
Keywords
"Games","Lead","Decision making"
Publisher
ieee
Conference_Titel
Technology Management Conference (ICE), 2010 IEEE International
Print_ISBN
978-1-62748-686-6
Type
conf
DOI
10.1109/ICE.2010.7477032
Filename
7477032
Link To Document