• DocumentCode
    3774830
  • Title

    User requirements analysis for educational games in manufacturing

  • Author

    Jannicke Baalsrud Hauge;Heiko Duin;Manuel Oliveira;Klaus-Dieter Thoben

  • Author_Institution
    BIBA, Hochschuring 20, D-28359 Bremen, Germany
  • fYear
    2006
  • fDate
    6/1/2006 12:00:00 AM
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Computer games become more and more important, as a tool to support education and training at school and university, as well as vocational training in industry. Contrary to the development of business software, the design of a computer game has to follow other development principles, specifically when collecting the end user (potential gamer) requirements. This paper presents two different approaches used to collect end user requirements for the development of computer games to be applied as vocational training tool in the manufacturing industry. These approaches are compared with each other, and analyzed against traditional requirements methods from software engineering. The paper presents the result of the analysis, along with the lessons learnt.
  • Keywords
    Analytical models
  • Publisher
    ieee
  • Conference_Titel
    Technology Management Conference (ICE), 2006 IEEE International
  • Print_ISBN
    978-1-5090-0599-4
  • Type

    conf

  • DOI
    10.1109/ICE.2006.7477101
  • Filename
    7477101