Title :
The ARM® Mali-T880 Mobile GPU
Author_Institution :
ARM Media Processing Group
Abstract :
This article consists of a collection of slides from the author´s conference presentation. Mali-T880 Conclusion: Tile-based deferred rasterization with hierarchical tiling; Pipelined rendering, overlapping vertex processing and tiling from one frame, with fragment processing from the previous frame; Scalable from 1->16 shader cores, serving several markets; On-chip network enables ease of scalability; Integrated MMU and fixed-function Tiler; A pixel/cycle shader core serves as the fundamental building block, supporting simultaneous vertex and fragment shading; Designed from the ground up for power management; Multiple BW saving techniques, including Transaction Elimination, ARM Frame Buffer Compression, and Adaptive Scalable Texture Compression.
Keywords :
"Graphics processing units","Smart phones","Rendering (computer graphics)","Scalability","Streaming media","Geometry","Memory architecture"
Conference_Titel :
Hot Chips 27 Symposium (HCS), 2015 IEEE
DOI :
10.1109/HOTCHIPS.2015.7477462