Abstract :
This article consists of a collection of slides from the author´s conference presentation on OpenCL, the open standard for heterogeneous parallel computing. Some of the specific topics discussed include: the key features of OpenCL; the involvement of Khronos consortium; applications for heterogeneous computing for game developers; and future areas of OpenCL development.
Keywords :
"Tutorials","Computing platforms","Open systems","Handheld computers","Parallel processing","Graphics processing units","Central processing units","Games"