DocumentCode :
3777300
Title :
Research and realization of building the three-dimensional Runway of Unity3D game based on PSO algorithm
Author :
Linghong Chen; Xiaojun Huang
Author_Institution :
Department of information and Communication Engineering, Beijing University of Posts and Telecommunications, China
Volume :
1
fYear :
2015
Firstpage :
452
Lastpage :
456
Abstract :
A new solution for the construction of 3D Runway based on PSO algorithm and Unity 3D game engine is presented in this paper. Compared with the traditional runway construction, this solution can build rich scene interface with less scene resources by the application of PSO algorithm and the construction of Unity3D engine. Experiment has proved that the scheme can generate the scene reasonably which has highly entertainment value. It can realize the random and regular patterns of the scene. The scheme has proved that it can optimize the scene loading process and improve the users´ experience.
Keywords :
"Games","Algorithm design and analysis","Roads","Entertainment industry","Loading","Buildings","Three-dimensional displays"
Publisher :
ieee
Conference_Titel :
Computer Science and Network Technology (ICCSNT), 2015 4th International Conference on
Type :
conf
DOI :
10.1109/ICCSNT.2015.7490788
Filename :
7490788
Link To Document :
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