• DocumentCode
    3781120
  • Title

    Design of exponential number and the living things interaction pattern using 5/10 method (Case study: Vidyanusa EduGame mission 12)

  • Author

    Sukeipah Yuli Prihatin;Pranoto Hidaya Rusmin;Yoga Priyana

  • Author_Institution
    School of Electrical Engineering and Informatics, Institut Teknologi Bandung, Ganesha Street 10, Bandung 40132, Indonesia
  • fYear
    2015
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    One of the several education problem in Indonesia is the constraints of curriculum 2013 implementation, that are (1) the implementation of teacher oriented become student oriented implementation less unsuccessfull, and (2) the assessment process each students considered complicated because the three domains competences assessment applied by using 10 instruments. Games have an opportunities and challenges being an alternative solution at curriculum 2013 implementation constraint. Through instructional game design, such as 5/10 method, that could be conduct student oriented learning. Assessment process each students could be monitored by system. The lesson plan designed by split learning activity into 5 activities (playing game, classroom activity, outdoor activity, home activity, cyber activity). The discussion of educational game design specifically leads to exponential number and the living things interaction pattern in junior high school. Game design implemented in mathematic serious game as Vidyanusa educational game mission 12. The experimental research show that learning process using educational game indicates of increased cognitive learning outcomes (significance level or p-value <; 0.05).
  • Keywords
    "Games","Education","Learning systems","Face","Monitoring","Discussion forums","Instruments"
  • Publisher
    ieee
  • Conference_Titel
    Interactive Digital Media (ICIDM), 2015 4th International Conference on
  • Type

    conf

  • DOI
    10.1109/IDM.2015.7516325
  • Filename
    7516325