DocumentCode :
3782139
Title :
Efficient generation of object hierarchies from 3D scenes
Author :
M.A. Garcia;A.D. Sappa;L. Basanez
Author_Institution :
Dept. of Comput. Sci. Eng., Rovira i Virgili Univ., Tarragona, Spain
Volume :
2
fYear :
1999
Firstpage :
1359
Abstract :
Describes an efficient technique for computing a hierarchical representation of the objects contained in a complex 3D scene. First, an adjacency graph keeping the costs of grouping the different pairs of objects in the scene is built. Then the minimum spanning tree (MST) of that graph is determined. A binary clustering tree (BCT) is obtained from the MST. Finally, a merging stage joins the adjacent nodes in the BCT which have similar costs. The final result is an n-ary tree which defines an intuitive clustering of the objects of the scene at different levels of abstraction. Experimental results with synthetic 3D scenes are presented.
Keywords :
"Layout","Clustering algorithms","Tree graphs","Costs","Approximation error","Computer science","Control systems","Electrical equipment industry","Industrial control","Merging"
Publisher :
ieee
Conference_Titel :
Robotics and Automation, 1999. Proceedings. 1999 IEEE International Conference on
ISSN :
1050-4729
Print_ISBN :
0-7803-5180-0
Type :
conf
DOI :
10.1109/ROBOT.1999.772550
Filename :
772550
Link To Document :
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