DocumentCode
3784000
Title
The Fisher information game for optimal design of synchronization patterns in blind watermarking
Author
P. Moulin;A. Ivanovic
Author_Institution
Beckman Inst. for Adv. Sci. & Technol., Illinois Univ., Urbana, IL, USA
Volume
2
fYear
2001
fDate
6/23/1905 12:00:00 AM
Firstpage
550
Abstract
This paper develops an optimization methodology for designing and embedding synchronization patterns in images, for watermarking applications in which the host image is not available the decoder. Optimality is in the sense of a certain Fisher information game between the embedder and the attacker. Analytical solutions are derived for problems involving translation, rotation, linear filtering, and additive Gaussian noise attacks.
Keywords
"Watermarking","Decoding","Design methodology","Solid modeling","Design optimization","Games","Maximum likelihood detection","Additive noise","Gaussian noise","Data encapsulation"
Publisher
ieee
Conference_Titel
Image Processing, 2001. Proceedings. 2001 International Conference on
Print_ISBN
0-7803-6725-1
Type
conf
DOI
10.1109/ICIP.2001.958550
Filename
958550
Link To Document