DocumentCode :
3784000
Title :
The Fisher information game for optimal design of synchronization patterns in blind watermarking
Author :
P. Moulin;A. Ivanovic
Author_Institution :
Beckman Inst. for Adv. Sci. & Technol., Illinois Univ., Urbana, IL, USA
Volume :
2
fYear :
2001
fDate :
6/23/1905 12:00:00 AM
Firstpage :
550
Abstract :
This paper develops an optimization methodology for designing and embedding synchronization patterns in images, for watermarking applications in which the host image is not available the decoder. Optimality is in the sense of a certain Fisher information game between the embedder and the attacker. Analytical solutions are derived for problems involving translation, rotation, linear filtering, and additive Gaussian noise attacks.
Keywords :
"Watermarking","Decoding","Design methodology","Solid modeling","Design optimization","Games","Maximum likelihood detection","Additive noise","Gaussian noise","Data encapsulation"
Publisher :
ieee
Conference_Titel :
Image Processing, 2001. Proceedings. 2001 International Conference on
Print_ISBN :
0-7803-6725-1
Type :
conf
DOI :
10.1109/ICIP.2001.958550
Filename :
958550
Link To Document :
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