• DocumentCode
    3784673
  • Title

    Digital weaving.2

  • Author

    A. Glassner

  • Volume
    23
  • Issue
    1
  • fYear
    2003
  • Firstpage
    77
  • Lastpage
    90
  • Abstract
    The process of weaving is a great model for making beautiful patterns. The basic ideas are conceptually simple, and the resulting fabrics can be lovely to see. In Part 1 of this series I talked about the basics of looms and drafts, and I showed how to model the basic weaving process mathematically. I also showed a few examples from my digital loom, which implements those ideas. This time I talk about how we can run the weaving process backward and deduce the draft from a fabric sample. I also discuss a language that helps us create and explore complex woven patterns.
  • Keywords
    Computer graphics
  • Journal_Title
    IEEE Computer Graphics and Applications
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2003.1159616
  • Filename
    1159616