DocumentCode
3784673
Title
Digital weaving.2
Author
A. Glassner
Volume
23
Issue
1
fYear
2003
Firstpage
77
Lastpage
90
Abstract
The process of weaving is a great model for making beautiful patterns. The basic ideas are conceptually simple, and the resulting fabrics can be lovely to see. In Part 1 of this series I talked about the basics of looms and drafts, and I showed how to model the basic weaving process mathematically. I also showed a few examples from my digital loom, which implements those ideas. This time I talk about how we can run the weaving process backward and deduce the draft from a fabric sample. I also discuss a language that helps us create and explore complex woven patterns.
Keywords
Computer graphics
Journal_Title
IEEE Computer Graphics and Applications
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2003.1159616
Filename
1159616
Link To Document