DocumentCode :
3784847
Title :
Interactive volume rendering of large sparse data sets using adaptive mesh refinement hierarchies
Author :
R. Kahler;M. Simon;H.-C. Hege
Author_Institution :
Dept. Visualization, Konrad-Zuse-Inst. fur Informationstechnik Berlin, Germany
Volume :
9
Issue :
3
fYear :
2003
Firstpage :
341
Lastpage :
351
Abstract :
In this paper, we present an algorithm that accelerates 3D texture-based volume rendering of large, sparse data sets, i.e., data sets where only a traction of the voxels contain relevant information. In texture-based approaches, the rendering performance is affected by the fill-rate, the size of texture memory, and the texture I/O bandwidth. For sparse data, these limitations can be circumvented by restricting most of the rendering work to the relevant parts of the volume. In order to efficiently enclose the corresponding regions with axis-aligned boxes, we employ a hierarchical data structure, known as an AMR (adaptive mesh refinement) tree. The hierarchy is generated utilizing a clustering algorithm. A good balance is thereby achieved between the size of the enclosed volume, i.e., the amount to render in graphics hardware and the number of axis-aligned regions, i.e., the number of texture coordinates to compute in software. The waste of texture memory by the power-of-two restriction is minimized by a 3D packing algorithm which arranges texture bricks economically in memory. Compared to an octree approach, the rendering performance is significantly increased and less parameter tuning is necessary.
Keywords :
"Adaptive mesh refinement","Rendering (computer graphics)","Acceleration","Bandwidth","Tree data structures","Tree graphs","Clustering algorithms","Graphics","Hardware","Power generation economics"
Journal_Title :
IEEE Transactions on Visualization and Computer Graphics
Publisher :
ieee
ISSN :
1077-2626
Type :
jour
DOI :
10.1109/TVCG.2003.1207442
Filename :
1207442
Link To Document :
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