• DocumentCode
    3791082
  • Title

    BRDF-Shop: creating physically correct bidirectional reflectance distribution functions

  • Author

    M. Colbert;S. Pattanaik;J. Krivanek

  • Author_Institution
    Univ. of Central Florida, Orlando, FL, USA
  • Volume
    26
  • Issue
    1
  • fYear
    2006
  • Firstpage
    30
  • Lastpage
    36
  • Abstract
    A majority of the artists in the graphics community use one of the mainstream packages for modeling and designing a scene for 3D rendering. These packages - such as Alias´ Maya, Discreet´s 3ds Max, or Newtek´s Lightwave -provide slider bars and numerical inputs that let the artist design the material´s attributes, such as smoothness and metallic qualities. While advanced users develop a mental mapping from numerical input to material appearance, novice users might not have a natural feel for a material´s numeric parameterization. We present a novel and intuitive approach for material design through direct control of the material´s bidirectional reflectance distribution function (BRDF) via a series of brush strokes. Using our system, BRDF-Shop, the artist can paint highlights onto a spherical canvas and model a physically correct BRDF. Our principal hypothesis behind this approach is that artists understand materials through the shape and position of the highlights. We propose that these brush strokes; in combination with a real-time display, allow the artist to create a BRDF with intrinsic knowledge of how the highlight will appear on a given object.
  • Keywords
    "Bidirectional control","Distribution functions","Packaging","Graphics","Layout","Rendering (computer graphics)","Bars","Paints","Shape","Displays"
  • Journal_Title
    IEEE Computer Graphics and Applications
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2006.13
  • Filename
    1573631