DocumentCode
380201
Title
Point representation augmented to surface reconstruction in image-based VR
Author
Wu, Enhua ; Zhang, Yanci ; Liu, Xuehui
Author_Institution
Inst. of Software, Acad. Sinica, Beijing, China
fYear
2002
fDate
2002
Firstpage
55
Lastpage
64
Abstract
In this paper we propose a hybrid representation of environment models by a point representation augmented to geometric representation of surface polygons reconstructed from multiple reference images, through which a real time walkthrough of a complex environment can be achieved. By the method, we start from classification of pixels of the source images into two categories, corresponding respectively to the planar and non-planar surfaces in 3D space. For the pixels corresponding to the planar surfaces, the plane coefficients are reconstructed and all their appearances in the reference images are merged to form uniformly sampled texture images by a comparison of sampling rate and resampling. For the pixels corresponding to the non-planar surfaces, a point representation is applied and the redundant pixels are removed again through sampling rate comparison. The remained pixels are organized by OBB-tree according to their space coordinates. At the same time, the holes that are unable to be captured by all the reference images are pre-filled in the preprocessing phase so that the probability of hole appearance in walkthrough is greatly reduced. Under this hybrid representation, texture mapping and point warping are employed to render the novel views, to take full advantages of the acceleration utility of graphics hardware
Keywords
edge detection; image processing; interpolation; rendering (computer graphics); 3D space; OBB-tree; acceleration utility; environment models; geometric representation; graphics hardware; hybrid representation; image-based virtual reality; multiple reference images; point representation; point warping; real time walkthrough; redundant pixels; resampling; sampling rate; sampling rate comparison; surface polygons; surface reconstruction; texture mapping; uniformly sampled texture images; Acceleration; Graphics; Hardware; Image reconstruction; Image sampling; Pixel; Rendering (computer graphics); Solid modeling; Surface reconstruction; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation, 2002. Proceedings of
Conference_Location
Geneva
ISSN
1087-4844
Print_ISBN
0-7695-1594-0
Type
conf
DOI
10.1109/CA.2002.1017507
Filename
1017507
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