DocumentCode :
380207
Title :
Bilayered approximate integration for rapid and plausible animation of virtual cloth with realistic wrinkles
Author :
Kang, Young-Min ; Cho, Hwan-Gue
Author_Institution :
Dept. of Comput. Sci., Pusan Nat. Univ., South Korea
fYear :
2002
fDate :
2002
Firstpage :
203
Lastpage :
211
Abstract :
We present an efficient method for rapid animation of mass-spring model with a large number of mass-points. Realistic cloth simulation requires large amount of time in general. This is not only because the calculation for one step requires much time but also because the cloth simulation easily tends to become unstable. Although the implicit method can make the simulation stable, it is still impossible to generate interactive animation when the number of mass-points is sufficiently large enough to represent realistic wrinkles. An efficient animation method proposed by M. Desbrun (1999) also involves O(n2)-sized matrix so that it cannot be applied to models with a large number of mass-points. A stable approximate method without matrix operations has been introduced by M. Oshita and A. Makinouchi (2001), but its physical correctness is significantly impaired as the stiffness increases or the timestep becomes large. In this paper we propose a bilayered approach for efficient cloth animation with a large number of mass-points. The proposed method uses two mass-spring meshes. One of them is a rough mesh for representing global motion, and the other is a fine mesh for realistic wrinkles. The experimental results show that the method can be successfully used for real-time animation of plausible cloth models.
Keywords :
computer animation; digital simulation; real-time systems; realistic images; bilayered approach; bilayered approximate integration; interactive animation; mass-points; mass-spring model; plausible cloth models; rapid animation; real-time animation; realistic cloth simulation; virtual cloth; wrinkles; Animation; Computational modeling; Computer displays; Computer graphics; Computer science; Computer simulation; Filters; Linear systems; Stability;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation, 2002. Proceedings of
ISSN :
1087-4844
Print_ISBN :
0-7695-1594-0
Type :
conf
DOI :
10.1109/CA.2002.1017538
Filename :
1017538
Link To Document :
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