• DocumentCode
    381246
  • Title

    Using cellular automata as heuristic of computer Go

  • Author

    Gong, Dao-Xiong ; Ruan, Xiao-gang

  • Author_Institution
    Comput. Sci. Sch., Beijing Polytech. Univ., China
  • Volume
    3
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    2353
  • Abstract
    Based on the essential similarity of the cellular automata (CA) and the game of Go, this paper proposes a CA-based candidate move generator (GoCA) as well as the correlative knowledge represent method. A scheme for computer Go is also propounded. In which, GoCA perform the task of learning rules from expert game records, and then as a heuristic method, it combines with the minimax search to prune volume branches from the game tree. The experimental result shows the feasibility of anchoring our hope on it to improve the competitive ability of computer Go.
  • Keywords
    cellular automata; computer games; correlation methods; heuristic programming; knowledge based systems; knowledge representation; minimax techniques; search problems; GoCA; candidate move generator; cellular automata; computer Go; correlative knowledge representation; expert game records; heuristic; minimax search; rule learning; volume branch pruning; Artificial intelligence; Chaos; Cognitive science; Computer displays; Computer science; High performance computing; Machine learning; Minimax techniques; Pattern recognition; Software engineering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Control and Automation, 2002. Proceedings of the 4th World Congress on
  • Print_ISBN
    0-7803-7268-9
  • Type

    conf

  • DOI
    10.1109/WCICA.2002.1021511
  • Filename
    1021511