DocumentCode
381246
Title
Using cellular automata as heuristic of computer Go
Author
Gong, Dao-Xiong ; Ruan, Xiao-gang
Author_Institution
Comput. Sci. Sch., Beijing Polytech. Univ., China
Volume
3
fYear
2002
fDate
2002
Firstpage
2353
Abstract
Based on the essential similarity of the cellular automata (CA) and the game of Go, this paper proposes a CA-based candidate move generator (GoCA) as well as the correlative knowledge represent method. A scheme for computer Go is also propounded. In which, GoCA perform the task of learning rules from expert game records, and then as a heuristic method, it combines with the minimax search to prune volume branches from the game tree. The experimental result shows the feasibility of anchoring our hope on it to improve the competitive ability of computer Go.
Keywords
cellular automata; computer games; correlation methods; heuristic programming; knowledge based systems; knowledge representation; minimax techniques; search problems; GoCA; candidate move generator; cellular automata; computer Go; correlative knowledge representation; expert game records; heuristic; minimax search; rule learning; volume branch pruning; Artificial intelligence; Chaos; Cognitive science; Computer displays; Computer science; High performance computing; Machine learning; Minimax techniques; Pattern recognition; Software engineering;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Control and Automation, 2002. Proceedings of the 4th World Congress on
Print_ISBN
0-7803-7268-9
Type
conf
DOI
10.1109/WCICA.2002.1021511
Filename
1021511
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