DocumentCode
3848503
Title
Virtual Prototyping of Shoes
Author
Tom Kuehnert;Stephan Rusdorf;Guido Brunnett
Author_Institution
Chemnitz University of Technology
Volume
31
Issue
5
fYear
2011
Firstpage
30
Lastpage
42
Abstract
Industrial product design usually involves two phases: artistic design and technical design. Because artistic designers are concerned mainly with integrating aesthetics and functionality, design concepts usually must be modified to satisfy technical constraints. Whereas technical design commonly employs a digital prototype, artistic design might not require a digital model. Although today´s modeling systems offer many possibilities to create virtual models, their interfaces differ too much from traditional approaches to gain great acceptance from artistic designers. So, early design phases often suffer from inefficient workflows because of the lack of digital models; for ex ample, designers might need to recreate the artistic model several times. A proposed 3D user interface mimics a shoe designer´s conventional work style. The methods and concepts developed for this interface are applicable to other areas- for example, designing car interiors or cockpits.
Keywords
"Design methodolgy","Footwear","Solid modeling","Three dimensional displays","Algorithm design and analysis"
Journal_Title
IEEE Computer Graphics and Applications
Publisher
ieee
ISSN
0272-1716
Type
jour
DOI
10.1109/MCG.2010.81
Filename
5551163
Link To Document