• DocumentCode
    3848503
  • Title

    Virtual Prototyping of Shoes

  • Author

    Tom Kuehnert;Stephan Rusdorf;Guido Brunnett

  • Author_Institution
    Chemnitz University of Technology
  • Volume
    31
  • Issue
    5
  • fYear
    2011
  • Firstpage
    30
  • Lastpage
    42
  • Abstract
    Industrial product design usually involves two phases: artistic design and technical design. Because artistic designers are concerned mainly with integrating aesthetics and functionality, design concepts usually must be modified to satisfy technical constraints. Whereas technical design commonly employs a digital prototype, artistic design might not require a digital model. Although today´s modeling systems offer many possibilities to create virtual models, their interfaces differ too much from traditional approaches to gain great acceptance from artistic designers. So, early design phases often suffer from inefficient workflows because of the lack of digital models; for ex ample, designers might need to recreate the artistic model several times. A proposed 3D user interface mimics a shoe designer´s conventional work style. The methods and concepts developed for this interface are applicable to other areas- for example, designing car interiors or cockpits.
  • Keywords
    "Design methodolgy","Footwear","Solid modeling","Three dimensional displays","Algorithm design and analysis"
  • Journal_Title
    IEEE Computer Graphics and Applications
  • Publisher
    ieee
  • ISSN
    0272-1716
  • Type

    jour

  • DOI
    10.1109/MCG.2010.81
  • Filename
    5551163