Title :
Principles of designing an algorithm for acoustic room multichannel simulation
Author_Institution :
Dept. of Telecommun., Brno Univ. of Technol., Czech Republic
Abstract :
The paper deals with the principles of realizing a multichannel simulation of an acoustic room (known as an artificial reverberation) as a discrete system. The resulting simulation algorithm describing the discrete system is to be adapted to realization in a DSP environment and should be capable of working in real time. A definition of the requirements made on perceptual approach of subsequent reverberation is part of the paper. In conclusion, two models for multichannel reverberation are proposed. The models are designed to have the best possible relation between simulation quality and computation requirements.
Keywords :
acoustic signal processing; architectural acoustics; audio signal processing; hearing; reverberation; reverberation chambers; DSP environment realization; acoustic room multichannel simulation algorithm; artificial reverberation; computation requirements; design principles; digital audio signal processing; discrete system; multichannel reverberation models; perceptual approach; simulation algorithm; simulation quality; Algorithm design and analysis; Communications technology; Digital signal processing; Loudspeakers; Microphones; Paper technology; Real time systems; Reverberation; Signal processing; Signal processing algorithms;
Conference_Titel :
Circuits and Systems, 2002. APCCAS '02. 2002 Asia-Pacific Conference on
Print_ISBN :
0-7803-7690-0
DOI :
10.1109/APCCAS.2002.1114958