• DocumentCode
    38609
  • Title

    Emotional Sea: Showing Valence and Arousal Through the Sharpness and Movement of Digital Cartoonish Sea Waves

  • Author

    Ibanez, J.

  • Author_Institution
    Dept. of Inf. & Commun. Technol., Pompeu Fabra Univ., Barcelona, Spain
  • Volume
    43
  • Issue
    4
  • fYear
    2013
  • fDate
    Jul-13
  • Firstpage
    901
  • Lastpage
    910
  • Abstract
    This paper proposes and explores a nonanthropomorphic approach to express emotions. Emotions are represented in terms of valence and arousal dimensions, and they are visually expressed through the shape and movement of a series of digital cartoonish sea waves which are modeled as simple Bèzier curves. In particular, the valence value is expressed through the sharpness of the curves (the more negative the valence, the sharper the curves), while the arousal value is expressed through their movement (controlled by a flocking algorithm). Furthermore, this paper describes a user study which investigated whether the valence and arousal expressed by our model are appropriately perceived by the users or not. The results suggest that combinations of sharpness and movement are perceived correctly as particular emotions and that sharpness and movement are perceived as valence and arousal, respectively. We also found that valence in our model has a slight side effect in the perception of arousal. The more negative the valence, the higher the arousal is perceived.
  • Keywords
    behavioural sciences computing; Bèzier curves; arousal dimensions; arousal value; digital cartoonish sea waves; emotional sea; flocking algorithm; nonanthropomorphic approach; Cybernetics; Face; Heuristic algorithms; Humans; Shape; Vectors; Visualization; Arousal; digital emotions; movement; sharpness; valence;
  • fLanguage
    English
  • Journal_Title
    Systems, Man, and Cybernetics: Systems, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    2168-2216
  • Type

    jour

  • DOI
    10.1109/TSMCA.2012.2220542
  • Filename
    6425501