DocumentCode
38669
Title
Design and Implementation of Chinese Dark Chess Programs
Author
Shi-Jim Yen ; Cheng-Wei Chou ; Jr-Chang Chen ; I-Chen Wu ; Kuo-Yuan Kao
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Nat. Dong Hwa Univ., Hualien, Taiwan
Volume
7
Issue
1
fYear
2015
fDate
Mar-15
Firstpage
66
Lastpage
74
Abstract
Chinese Dark Chess is an old and very popular game in the Chinese culture sphere. This game is a stochastic game with symmetric hidden information. This paper reviews alpha-beta search with chance nodes and proposes heuristics on Chinese Dark Chess programs. We propose an application of nondeterministic Monte Carlo Tree Search with random nodes for tackling partial observation. The proposed methods were implemented in the program Diablo, which won four Chinese Dark Chess tournaments in TAAI 2011/2012, TCGA 2011/2012 computer game tournaments. Diablo also played hundreds of games with different human players and programs based on alpha-beta search. These results show that the nondeterministic MCTS equipped with our heuristics is promising for Chinese Dark Chess.
Keywords
Monte Carlo methods; computer games; random processes; stochastic games; tree searching; Chinese culture sphere; Chinese dark chess program; alpha-beta search; computer game tournament; nondeterministic MCTS; nondeterministic Monte Carlo tree search; program Diablo; random nodes; stochastic game; symmetric hidden information; Backpropagation; Color; Educational institutions; Electronic mail; Games; Monte Carlo methods; Probability distribution; Chance nodes; Chinese Dark Chess; Monte Carlo Tree Search; nondeterministic actions; stochastic games;
fLanguage
English
Journal_Title
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher
ieee
ISSN
1943-068X
Type
jour
DOI
10.1109/TCIAIG.2014.2329034
Filename
6826513
Link To Document