DocumentCode
388661
Title
Key requirements for CAVE simulations
Author
Preddy, Scott M. ; Nance, Richard E.
Author_Institution
Dept. of Comput. Sci., Virginia Polytech. Inst. & State Univ., Blacksburg, VA, USA
Volume
1
fYear
2002
fDate
8-11 Dec. 2002
Firstpage
127
Abstract
Virtual reality offers a new frontier for human interaction with simulation models. A virtual environment, such as that created with a CAVE, imposes either real-time or quasi-real-time performance on the simulation model. Beyond that general requirement, what others can be identified for simulation programs that drive a virtual reality or virtual environment interface? Based on experience with the Virginia Tech CAVE augmented by a literature search, we propose three key requirements for successful CAVE-based simulations: (1) portability among CAVE-specific input/output devices, (2) effective and efficient interprocess communication, and (3) overcoming the limitations associated with input/output device interaction. Each requirement is described in some detail to both explain and justify its inclusion. Limitations and near- and intermediate-term research needs are identified.
Keywords
application program interfaces; digital simulation; virtual reality; CAVE simulations; CAVE-specific input/output devices; Virginia Tech CAVE; human interaction; interprocess communication; quasi-real-time performance; real-time performance; simulation models; virtual environment interface; virtual reality; Buildings; Computational modeling; Computer science; Education; Humans; Input variables; Professional communication; Virtual environment; Virtual reality; Writing;
fLanguage
English
Publisher
ieee
Conference_Titel
Simulation Conference, 2002. Proceedings of the Winter
Print_ISBN
0-7803-7614-5
Type
conf
DOI
10.1109/WSC.2002.1172876
Filename
1172876
Link To Document