DocumentCode :
3906
Title :
Efficiency of GDL Reasoners
Author :
Schiffel, Stephan ; Bjornsson, Yngvi
Author_Institution :
Sch. of Comput. Sci., Reykjavik Univ., Reykjavík, Iceland
Volume :
6
Issue :
4
fYear :
2014
fDate :
Dec. 2014
Firstpage :
343
Lastpage :
354
Abstract :
The variety of open-source game description language (GDL) reasoners available to newcomers to general game playing (GGP) lowers the technical barrier of entering the field. This variety, however, also makes it more complicated to decide on a fitting reasoner for a given GGP project, considering the project´s objectives, ambitions, and technical constraints. This paper gives an overview of available GDL reasoners, discusses their main pros and cons, and, most importantly, quantifies their relative reasoning performance on a number of games (in terms of nodes searched per second), showing two orders of magnitude difference in some cases. We similarly quantify the performance difference between game playing systems specifically designed for playing a single game on the one hand, and GGP systems on the other hand, witnessing up to several orders of magnitude difference.
Keywords :
computer games; inference mechanisms; GDL reasoners; GGP; general game playing; open-source game description language; reasoning performance; Cognition; Engines; Games; Java; Law; Semantics; Game description language (GDL) reasoners; general game playing (GGP); performance comparison;
fLanguage :
English
Journal_Title :
Computational Intelligence and AI in Games, IEEE Transactions on
Publisher :
ieee
ISSN :
1943-068X
Type :
jour
DOI :
10.1109/TCIAIG.2014.2308362
Filename :
6748004
Link To Document :
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