• DocumentCode
    3906
  • Title

    Efficiency of GDL Reasoners

  • Author

    Schiffel, Stephan ; Bjornsson, Yngvi

  • Author_Institution
    Sch. of Comput. Sci., Reykjavik Univ., Reykjavík, Iceland
  • Volume
    6
  • Issue
    4
  • fYear
    2014
  • fDate
    Dec. 2014
  • Firstpage
    343
  • Lastpage
    354
  • Abstract
    The variety of open-source game description language (GDL) reasoners available to newcomers to general game playing (GGP) lowers the technical barrier of entering the field. This variety, however, also makes it more complicated to decide on a fitting reasoner for a given GGP project, considering the project´s objectives, ambitions, and technical constraints. This paper gives an overview of available GDL reasoners, discusses their main pros and cons, and, most importantly, quantifies their relative reasoning performance on a number of games (in terms of nodes searched per second), showing two orders of magnitude difference in some cases. We similarly quantify the performance difference between game playing systems specifically designed for playing a single game on the one hand, and GGP systems on the other hand, witnessing up to several orders of magnitude difference.
  • Keywords
    computer games; inference mechanisms; GDL reasoners; GGP; general game playing; open-source game description language; reasoning performance; Cognition; Engines; Games; Java; Law; Semantics; Game description language (GDL) reasoners; general game playing (GGP); performance comparison;
  • fLanguage
    English
  • Journal_Title
    Computational Intelligence and AI in Games, IEEE Transactions on
  • Publisher
    ieee
  • ISSN
    1943-068X
  • Type

    jour

  • DOI
    10.1109/TCIAIG.2014.2308362
  • Filename
    6748004