DocumentCode
391022
Title
Conditional viability for impulse differential games
Author
Aubin, Jean-Pierre ; Seube, Nicolas
Author_Institution
Univ. Paris-Dauphine, France
Volume
3
fYear
2002
fDate
10-13 Dec. 2002
Firstpage
3200
Abstract
We introduce the concept of "impulse evolutionary game" and study the concept of "conditional viability" of a subset describing the constraints with a (possibly empty) target under such an impulse evolutionary game. Examples of evolutionary games are usual differential games, differentiable games with history (path-dependent differential games), mutational differential games, etc. Impulse evolutionary systems and games cover in particular "hybrid systems" as well as "qualitative systems". The conditional viability kernal of a constrained set (with a target) is the set of initial states such that for all strategies played by the second player, there exists a strategy of the first player such that the associated run starting from this initial state satisfies the the constraints until it hits the target. The main objective of the paper is to characterize it in several ways.
Keywords
differential games; variational techniques; Hamilton-Jacobi-Bellman-Isaacs quasi-variational inequalities; conditional viability; evolutionary game; hybrid systems; impulse differential games; mutational differential games; path-dependent differential games; qualitative systems; Control systems; Extraterrestrial measurements; Feedback; Game theory; History; Iron; Kernel;
fLanguage
English
Publisher
ieee
Conference_Titel
Decision and Control, 2002, Proceedings of the 41st IEEE Conference on
ISSN
0191-2216
Print_ISBN
0-7803-7516-5
Type
conf
DOI
10.1109/CDC.2002.1184364
Filename
1184364
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