• DocumentCode
    391022
  • Title

    Conditional viability for impulse differential games

  • Author

    Aubin, Jean-Pierre ; Seube, Nicolas

  • Author_Institution
    Univ. Paris-Dauphine, France
  • Volume
    3
  • fYear
    2002
  • fDate
    10-13 Dec. 2002
  • Firstpage
    3200
  • Abstract
    We introduce the concept of "impulse evolutionary game" and study the concept of "conditional viability" of a subset describing the constraints with a (possibly empty) target under such an impulse evolutionary game. Examples of evolutionary games are usual differential games, differentiable games with history (path-dependent differential games), mutational differential games, etc. Impulse evolutionary systems and games cover in particular "hybrid systems" as well as "qualitative systems". The conditional viability kernal of a constrained set (with a target) is the set of initial states such that for all strategies played by the second player, there exists a strategy of the first player such that the associated run starting from this initial state satisfies the the constraints until it hits the target. The main objective of the paper is to characterize it in several ways.
  • Keywords
    differential games; variational techniques; Hamilton-Jacobi-Bellman-Isaacs quasi-variational inequalities; conditional viability; evolutionary game; hybrid systems; impulse differential games; mutational differential games; path-dependent differential games; qualitative systems; Control systems; Extraterrestrial measurements; Feedback; Game theory; History; Iron; Kernel;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Decision and Control, 2002, Proceedings of the 41st IEEE Conference on
  • ISSN
    0191-2216
  • Print_ISBN
    0-7803-7516-5
  • Type

    conf

  • DOI
    10.1109/CDC.2002.1184364
  • Filename
    1184364