DocumentCode
391568
Title
Fusion method for designing computer-based learning game
Author
Umetsu, Takanobu ; Hirashima, Tsukasa ; Takeuchi, Akira
Author_Institution
Dept. of Artificial Intelligence, Kyushu Inst. of Technol., Fukuoka, Japan
fYear
2002
fDate
3-6 Dec. 2002
Firstpage
124
Abstract
Learning games are promising to realize highly motivated learning. We categorize the methods to design computer-based learning game in the following three: (1) combination method, (2) fusion method, and (3) simple simulation method. Fusion method is a method to design the learning game such that the learning skills of this game are regarded as a learning activity. We have developed a learning game with this method targeting learning by problem posing of arithmetical word problems. In this paper, we explain the fusion method as a design method of a computer-based learning game. Then, the learning game of problem posing of arithmetical word problems is introduced as a design example of the fusion method. Cases of the use of the game at elementary school are also reported.
Keywords
computer aided instruction; computer games; arithmetical word problems; combination method; computer-based learning game design; elementary school; fusion method; highly motivated learning; learning activity; learning skills; simple simulation method; Artificial intelligence; Computational modeling; Computer science education; Computer simulation; Design methodology; Educational institutions; Feedback; Learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computers in Education, 2002. Proceedings. International Conference on
Print_ISBN
0-7695-1509-6
Type
conf
DOI
10.1109/CIE.2002.1185882
Filename
1185882
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