• DocumentCode
    392762
  • Title

    Fuzzy vector median based surface smoothing in a haptic environment

  • Author

    Shen, Yuzhong ; Bamer, K.E.

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Delaware Univ., Newark, DE, USA
  • fYear
    2003
  • fDate
    22-23 March 2003
  • Firstpage
    236
  • Lastpage
    243
  • Abstract
    This paper proposes a novel approach for smoothing surfaces represented by triangular meshes in a haptic environment. The proposed method is a two-step procedure: surface normal smoothing through fuzzy vector median (FVM) filtering followed by integration of surface normals for vertex position update based on the least absolute error (LAE) criteria. The median and Order Statistic based filters are extensively used in signal processing, especially image processing due to their ability to reject outliers and preserve features such as edges and monotonic regions. More recently, fuzzy ordering theory has been introduced to allow averaging amongst similarly valued samples. This paper extends the fuzzy ordering concept to vector based data and introduces the fuzzy vector median filter The application of FVM filters to surface normal smoothing yields improved results over previously introduced normal smoothing algorithms. The improved filtering results, coupled with LAE vertex position update, produces surface smoothing that minimizes the effects of noise while simultaneously preserving detail features. Simulation results are presented showing the performance of the proposed method and its advantages over commonly used surface smoothing algorithms. Additionally, optimization procedures for FVM are derived and evaluated.
  • Keywords
    fuzzy logic; fuzzy set theory; haptic interfaces; optimisation; rendering (computer graphics); solid modelling; LAE vertex position update; Order Statistic; fuzzy ordering theory; fuzzy vector median based surface smoothing; fuzzy vector median filter; haptic interface; image processing; least absolute error; monotonic regions; optimization; performance; signal processing; simulation; surface normals; triangular meshes; vertex position update; Anisotropic magnetoresistance; Error correction; Filtering; Filters; Haptic interfaces; Laplace equations; Noise reduction; Signal processing algorithms; Smoothing methods; Statistics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Interfaces for Virtual Environment and Teleoperator Systems, 2003. HAPTICS 2003. Proceedings. 11th Symposium on
  • Print_ISBN
    0-7695-1890-7
  • Type

    conf

  • DOI
    10.1109/HAPTIC.2003.1191286
  • Filename
    1191286