• DocumentCode
    395551
  • Title

    Reinforcement learning based on a statistical value function and its application to a board game

  • Author

    Nishikawa, Ikuko ; Nakanishi, Tomoyuki

  • Author_Institution
    Dept. of Comput. Sci., Ritsumeikan Univ., Shiga, Japan
  • Volume
    3
  • fYear
    2002
  • fDate
    18-22 Nov. 2002
  • Firstpage
    1449
  • Abstract
    A statistical method for reinforcement learning is proposed to cope with a large number of discrete states. As a coarse-graining of a large number of states, less number of sets of states are defined as a group of neighbouring states. State sets partly overlap, and one state is included in a multiple sets. The learning is based on an action-value function for each state set, and an action-value function on an individual state is derived by a statistical average of multiple value functions on state sets. The proposed method is applied to a board game Dots-and-Boxes. Simulations show a successful learning through the training games competing with a mini-max method of the search depth 2 to 5, and the winning rate against a depth-3 mini-max attains about 80%. An action-value function derived by a weighted average with the weight given by the variance of rewards shows the advantage compared with the one derived by a simple average.
  • Keywords
    games of skill; learning (artificial intelligence); minimax techniques; search problems; statistical analysis; action-value function; board game; minimax method; reinforcement learning; search depth; statistical method; statistical value function; Application software; Bellows; Computational efficiency; Computer science; Learning; State-space methods; Statistical analysis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Neural Information Processing, 2002. ICONIP '02. Proceedings of the 9th International Conference on
  • Print_ISBN
    981-04-7524-1
  • Type

    conf

  • DOI
    10.1109/ICONIP.2002.1202860
  • Filename
    1202860