DocumentCode :
395746
Title :
Implementation of an efficient transport for real-time game applications on HFC cable networks
Author :
Liu, Jian ; Beyah, Raheem ; Copeland, John
Author_Institution :
Commun. Syst. Center, Georgia Inst. of Technol., Atlanta, GA, USA
Volume :
1
fYear :
2003
fDate :
11-15 May 2003
Firstpage :
12
Abstract :
On HFC cable networks, in order to develop a real-time game application, we face a design problem to efficiently transmit packets with reliability. This paper introduces the SCRA (server-based collision resolution and avoidance) scheme. SCRA is a reliable transport method using UDP for real-time applications on HFC networks. In this design, we first analyze the collision probability, and estimate the required throughput on an upstream contention channel. SCRA controls the packet delivery, de-correlates the traffic bursts, and maintains a stable throughput for the application. The simulation shows that SCRA achieves ideal transmission time and bandwidth utilization. We also give the formulae to derive the parameters for a specific real-time application using SCRA.
Keywords :
access protocols; broadband networks; hybrid fibre coax networks; packet switching; real-time systems; telecommunication congestion control; telecommunication network reliability; transport protocols; HFC cable networks; MAC protocol slotted-ALOHA; UDP; collision probability; hybrid fiber coax cable system; real-time game application; server-based collision resolution and avoidance scheme; throughput; transport method; upstream contention channel; user datagram protocol; Bandwidth; Communication cables; Electronic mail; Hybrid fiber coaxial cables; Modems; Network servers; Road accidents; Telecommunication network reliability; Throughput; Traffic control;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Communications, 2003. ICC '03. IEEE International Conference on
Print_ISBN :
0-7803-7802-4
Type :
conf
DOI :
10.1109/ICC.2003.1204134
Filename :
1204134
Link To Document :
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