DocumentCode
397118
Title
A new view-buffer splatting algorithm
Author
Sun, Zhigang ; Zhang, Jiawan ; Sun, Jizhou ; Wei, Zunce
Author_Institution
IBM Comput. Technol. Center, Tianjin Univ., China
Volume
2
fYear
2003
fDate
4-7 May 2003
Firstpage
1399
Abstract
Splatting is an important object-order direct volume rendering algorithm which projects each voxel onto the view plane and composite it into a accumulating image by using a preintegrated interpolation kernels called footprint. Popular sheet-buffer based splatting algorithms overcome most problems at the cost of leading to popping artifacts. In this paper we present a new splatting volume rendering method which integrates a new defined view-buffer which is most parallel to the image plane, a new voxel traversal ordering along created view-buffer and a new footprint function construction method which makes each voxel contribute to more than one view-buffer by using a preintegrated three dimensional lookup table. The proposed method can not only efficiently eliminate splatting artifacts expecially popping artifacts but also obtain higher quality and refined rendering images than the conventional Splatting at a optimized speed.
Keywords
interpolation; medical image processing; rendering (computer graphics); footprint function construction method; object-order direct volume rendering algorithm; preintegrated interpolation kernels; preintegrated three dimensional lookup table; view-buffer splatting algorithm; voxel traversal ordering; Acceleration; Costs; Image reconstruction; Interpolation; Kernel; Optimization methods; Rendering (computer graphics); Sun; Table lookup; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Electrical and Computer Engineering, 2003. IEEE CCECE 2003. Canadian Conference on
ISSN
0840-7789
Print_ISBN
0-7803-7781-8
Type
conf
DOI
10.1109/CCECE.2003.1226162
Filename
1226162
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