DocumentCode
397545
Title
Progress in learning 3 vs. 2 keepaway
Author
Kuhlmann, Gregory ; Stone, Peter
Author_Institution
Dept. of Comput. Sci., Texas Univ., Austin, TX, USA
Volume
1
fYear
2003
fDate
5-8 Oct. 2003
Firstpage
52
Abstract
Reinforcement learning has been successfully applied to several subtasks in the RoboCup simulated soccer domain. Keepaway is one such task. One notable success in the keepaway domain has been the application of SMDP Sarsa(λ) with tile-coding function approximation. However, this success was achieved with the help of some significant task simplifications, including the delivery of complete, noise-free world-state information to the agents. Here we demonstrate that this task simplification was unnecessary: the agents are able to learn even in the presence of noisy, incomplete information. We also scale up to larger problems than have been previously tried. The main contribution of this paper is a deeper understanding of the difficulties of scaling up reinforcement learning to RoboCup soccer. We address several focused questions about the previous results with detailed experiments.
Keywords
function approximation; games of skill; learning (artificial intelligence); mobile robots; sport; RoboCup simulated soccer; reinforcement learning; tile coding function approximation; Application software; Function approximation; Learning; Open source software; Software standards; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2003. IEEE International Conference on
ISSN
1062-922X
Print_ISBN
0-7803-7952-7
Type
conf
DOI
10.1109/ICSMC.2003.1243791
Filename
1243791
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