DocumentCode
399330
Title
Vision-based reinforcement learning for humanoid behavior generation with rhythmic walking parameters
Author
Ogino, Masaki ; Katoh, Yutaka ; Aono, Masahiro ; Asada, Minoru ; Hosoda, Koh
Author_Institution
Dept. of Adaptive Machine Syst., Osaka Univ., Japan
Volume
2
fYear
2003
fDate
27-31 Oct. 2003
Firstpage
1665
Abstract
This paper presents a method for generating vision-based humanoid behaviors by reinforcement learning with rhythmic walking parameters. The walking is stabilized by a rhythmic motion controller such as CPG or neural oscillator. The learning process consists of two stages: the first one is building an action space with two parameters (a forward step length and a turning angle) that inhibits combinations that are not feasible. The second is reinforcement learning with the constructed action space and the state space consisting of visual features and posture parameters to find feasible actions. The method is applied to a situation of the RoboCupSoccer humanoid league [H. Kitano and M. Asada, Advanced Robotics, 2000], that is, to approach the ball and to shoot it into the goal. Instructions by human are given to start up the learning process and the rest is completely self-learning in real situations.
Keywords
learning (artificial intelligence); legged locomotion; motion control; neurocontrollers; position control; robot vision; RoboCupSoccer humanoid league; action space; central pattern generator; neural oscillator; posture parameters; reinforcement learning; rhythmic motion controller; rhythmic walking parameters; state space; vision-based humanoid behaviors; visual features; Adaptive systems; Buildings; Humans; Learning; Legged locomotion; Motion control; Oscillators; State-space methods; Trajectory; Turning;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Robots and Systems, 2003. (IROS 2003). Proceedings. 2003 IEEE/RSJ International Conference on
Print_ISBN
0-7803-7860-1
Type
conf
DOI
10.1109/IROS.2003.1248883
Filename
1248883
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