DocumentCode :
399705
Title :
3D collision avoidance for digital actors locomotion
Author :
Pettré, Julien ; Laumond, Jean-Paul ; Siméon, Thierry
Author_Institution :
LAAS-CNRS, Toulouse, France
Volume :
1
fYear :
2003
fDate :
27-31 Oct. 2003
Firstpage :
400
Abstract :
This paper presents some evolutions over the locomotion planning problem for digital actors. The solution is based both on probabilistic motion planning and on motion capture blending and warping. The paper particularly focuses on a new collision avoidance technique: while the legs and the pelvis of the digital actor follow a planned path, the animation of the upper part of the body is updated for 3D collision avoidance purposes.
Keywords :
collision avoidance; computer animation; legged locomotion; collision avoidance; digital actor locomotion; locomotion planning; motion capture blending; probabilistic motion planning; Animation; Arm; Collision avoidance; Computer graphics; Leg; Legged locomotion; Motion control; Motion planning; Rendering (computer graphics); Robotics and automation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Intelligent Robots and Systems, 2003. (IROS 2003). Proceedings. 2003 IEEE/RSJ International Conference on
Print_ISBN :
0-7803-7860-1
Type :
conf
DOI :
10.1109/IROS.2003.1250661
Filename :
1250661
Link To Document :
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