• DocumentCode
    399705
  • Title

    3D collision avoidance for digital actors locomotion

  • Author

    Pettré, Julien ; Laumond, Jean-Paul ; Siméon, Thierry

  • Author_Institution
    LAAS-CNRS, Toulouse, France
  • Volume
    1
  • fYear
    2003
  • fDate
    27-31 Oct. 2003
  • Firstpage
    400
  • Abstract
    This paper presents some evolutions over the locomotion planning problem for digital actors. The solution is based both on probabilistic motion planning and on motion capture blending and warping. The paper particularly focuses on a new collision avoidance technique: while the legs and the pelvis of the digital actor follow a planned path, the animation of the upper part of the body is updated for 3D collision avoidance purposes.
  • Keywords
    collision avoidance; computer animation; legged locomotion; collision avoidance; digital actor locomotion; locomotion planning; motion capture blending; probabilistic motion planning; Animation; Arm; Collision avoidance; Computer graphics; Leg; Legged locomotion; Motion control; Motion planning; Rendering (computer graphics); Robotics and automation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Intelligent Robots and Systems, 2003. (IROS 2003). Proceedings. 2003 IEEE/RSJ International Conference on
  • Print_ISBN
    0-7803-7860-1
  • Type

    conf

  • DOI
    10.1109/IROS.2003.1250661
  • Filename
    1250661