DocumentCode
399705
Title
3D collision avoidance for digital actors locomotion
Author
Pettré, Julien ; Laumond, Jean-Paul ; Siméon, Thierry
Author_Institution
LAAS-CNRS, Toulouse, France
Volume
1
fYear
2003
fDate
27-31 Oct. 2003
Firstpage
400
Abstract
This paper presents some evolutions over the locomotion planning problem for digital actors. The solution is based both on probabilistic motion planning and on motion capture blending and warping. The paper particularly focuses on a new collision avoidance technique: while the legs and the pelvis of the digital actor follow a planned path, the animation of the upper part of the body is updated for 3D collision avoidance purposes.
Keywords
collision avoidance; computer animation; legged locomotion; collision avoidance; digital actor locomotion; locomotion planning; motion capture blending; probabilistic motion planning; Animation; Arm; Collision avoidance; Computer graphics; Leg; Legged locomotion; Motion control; Motion planning; Rendering (computer graphics); Robotics and automation;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Robots and Systems, 2003. (IROS 2003). Proceedings. 2003 IEEE/RSJ International Conference on
Print_ISBN
0-7803-7860-1
Type
conf
DOI
10.1109/IROS.2003.1250661
Filename
1250661
Link To Document